module Base
{

    item HuntingRifle
    {
        DisplayCategory = Weapon,
        ItemType = base:weapon,
        Weight = 4.0,
        Icon = RemingtonM788Rifle,
        AimingPerkCritModifier = 12,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0.001,
        AimingPerkRangeModifier = 3,
        AimReleaseSound = MSR788AimRelease,
        Aimingtime = 60,
        AmmoBox = Base.308Box,
        AmmoType = base:bullets_308,
        AttachmentType = Rifle,
        BreakSound = MSR788Break,
        BringToBearSound = MSR788BringToBear,
        ClickSound = MSR788Jam,
        ConditionLowerChanceOneIn = 200,
        ConditionMax = 30,
        CritDmgMultiplier = 10.0,
        CriticalChance = 25.0,
        DoorDamage = 10,
        DropSound = MSR788Drop,
        EjectAmmoSound = MSR788EjectAmmo,
        EjectAmmoStartSound = MSR788EjectAmmoStart,
        EjectAmmoStopSound = MSR788EjectAmmoStop,
        EquipSound = MSR788Equip,
        FireMode = Single,
        HitChance = 30,
        HitSound = BulletImpact,
        IdleAnim = Idle_Weapon2,
        ImpactSound = null,
        InsertAmmoSound = MSR788InsertAmmo,
        InsertAmmoStartSound = MSR788InsertAmmoStart,
        InsertAmmoStopSound = MSR788InsertAmmoStop,
        IsAimedFirearm = true,
        JamGunChance = 1,
        KnockBackOnNoDeath = true,
        KnockdownMod = 2.0,
        MagazineType = Base.308Clip,
        MaxAmmo = 5,
        MaxDamage = 2.6,
        MaxHitcount = 2,
        MaxRange = 45.0,
        MinSightRange = 2,
        MaxSightRange = 10.0,
        MetalValue = 45.0,
        MinAngle = 0.989,
        MinDamage = 1.7,
        MinRange = 0.61,
        MinimumSwingtime = 0.5,
        ModelWeaponPart = x2Scope x2Scope scope scope,
        ModelWeaponPart = x4Scope x4Scope scope scope,
        ModelWeaponPart = x4ACOGScope x4ACOGScope scope scope,
        ModelWeaponPart = x8Scope x8Scope scope scope,
        ModelWeaponPart = x8ACOGScope x8ACOGScope scope scope,
        ModelWeaponPart = TritiumSights TritiumSights scope2 scope2,
        ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
        ModelWeaponPart = MMRecoilPad MMRecoilPad mmrecoilpad recoilpad,
        ModelWeaponPart = AmmoStraps AmmoStraps ammostraps ammostraps,
        ModelWeaponPart = 308762Suppressor 308762Suppressor 308762suppressor 308762suppressor,
        ModelWeaponPart = GunLight GunLight gunlight gunlight,
        ModelWeaponPart = DIYSuppressor DIYSuppressor diysuppressor diysuppressor,
        ModelWeaponPart = 308Clip_Attachment 308Clip_Attachment magazine magazine,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey = muzzle_flash_hunting_rifle,
        NPCSoundBoost = 1.5,
        PiercingBullets = true,
        Projectilecount = 1,
        PushBackMod = 0.3,
        RackAfterShoot = true,
        RackSound = MSR788Rack,
        Ranged = true,
        RecoilDelay = 23,
        Reloadtime = 25,
        RequiresEquippedBothHands = true,
        RunAnim = Run_Weapon2,
        ShellFallSound = MSR788CartridgeFall,
        SoundGain = 2.0,
        SoundRadius = 170,
        SoundVolume = 200,
        SplatBloodOnNoDeath = true,
        SplatNumber = 3,
        SplatSize = 3,
        StopPower = 20.0,
        SubCategory = Firearm,
        SwingAmountBeforeImpact = 0.0,
        SwingAnim = Rifle,
        SwingSound = MSR788Shoot,
        Swingtime = 0.5,
        ToHitModifier = 1.5,
        TwoHandWeapon = true,
        UnequipSound = MSR788UnEquip,
        UseEndurance = false,
        WeaponReloadType = boltactionnomag,
        WeaponSprite = RemingtonM788,
        Tags = base:hasmetal;base:firearm,
	Tooltip = Tooltip_RemingtonM788,
    }

	model RemingtonM788
	{
		mesh = weapons/firearm/RemingtonM788_NoMagazine,	
		texture = weapons/firearm/RemingtonM788,
		attachment muzzle
		{
			offset = 0.0000 0.4632 -0.0320,
			rotate = -90.0000 0.0000 -180.0000,
		}
		attachment scope		
		{		
			offset = 0.0000 0.0617 -0.0582,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment scope2		
		{		
			offset = 0.0000 0.0700 -0.0391,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment recoilpad		
		{		
			offset = 0.0000 -0.1624 0.0155,	
			rotate = 5.7771 180.0000 0.0000,
		}
		attachment ammostraps		
		{		
			offset = 0.0191 -0.0817 0.0162,	
			rotate = 169.77 180.0000 0.0000,
		}
		attachment 308762suppressor		
		{		
			offset = 0.0000 0.0710 -0.0323,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment gunlight		
		{		
			offset = 0.0011 0.2290 -0.0208,	
			rotate = 0.0000 -90.0000 0.0000,
		}
		attachment diysuppressor		
		{		
			offset = 0.0000 0.0942 -0.0323,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment magazine		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment world
		{
			offset = -0.0300 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

    item AssaultRifle2
    {
        DisplayCategory = Weapon,
        ItemType = base:weapon,
        Weight = 4.0,
        Icon = M14,
        AimingPerkCritModifier = 8,
        AimingPerkHitChanceModifier = 12,
        AimingPerkMinAngleModifier = 0.0025,
        AimingPerkRangeModifier = 2.5,
        AimReleaseSound = M14AimRelease,
        Aimingtime = 50,
        AmmoBox = Base.762Box,
        AmmoType = firearms:bullets_762x51,
        AttachmentType = Rifle,
        BreakSound = M14Break,
        BringToBearSound = M14BringToBear,
        ClickSound = M14Jam,
        ClipSize = 20,
        ConditionLowerChanceOneIn = 200,
        ConditionMax = 30,
        CritDmgMultiplier = 6.0,
        CriticalChance = 20.0,
        DoorDamage = 10,
        DropSound = M14Drop,
        EjectAmmoSound = M14EjectAmmo,
        EjectAmmoStartSound = M14EjectAmmoStart,
        EjectAmmoStopSound = M14EjectAmmoStop,
        EquipSound = M14Equip,
	FireMode = Auto,
	FireModePossibilities = Auto/Single,
        CyclicRateMultiplier = 1.2,
        HitChance = 25,
        HitSound = BulletImpact,
        IdleAnim = Idle_Weapon2,
        ImpactSound = null,
        InsertAmmoSound = M14InsertAmmo,
        InsertAmmoStartSound = M14InsertAmmoStart,
        InsertAmmoStopSound = M14InsertAmmoStop,
        IsAimedFirearm = true,
        JamGunChance = 1,
        KnockBackOnNoDeath = true,
        KnockdownMod = 2.0,
        MagazineType = Base.M14Clip,
        MaxAmmo = 20,
        MaxDamage = 2.6,
        MaxHitcount = 2,
        MaxRange = 40.0,
        MinSightRange = 2,
        MaxSightRange = 10.0,
        MetalValue = 45.0,
        MinAngle = 0.975,
        MinDamage = 1.7,
        MinRange = 0.61,
        MinimumSwingtime = 0.5,
        ModelWeaponPart = x2Scope x2Scope scope scope,
        ModelWeaponPart = x4Scope x4Scope scope scope,
        ModelWeaponPart = x4ACOGScope x4ACOGScope scope scope,
        ModelWeaponPart = x8Scope x8Scope scope scope,
        ModelWeaponPart = x8ACOGScope x8ACOGScope scope scope,
        ModelWeaponPart = TritiumSights TritiumSights scope2 scope2,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = SOCOMRedDot SOCOMRedDot reddot reddot,
        ModelWeaponPart = Laser Laser laser laser,
        ModelWeaponPart = 308762Suppressor 308762Suppressor 308762suppressor 308762suppressor,
        ModelWeaponPart = GunLight GunLight gunlight gunlight,
        ModelWeaponPart = Foregrip1 Foregrip1 foregrip1 foregrip1,
        ModelWeaponPart = Foregrip2 Foregrip2 foregrip2 foregrip2,
        ModelWeaponPart = DIYSuppressor DIYSuppressor diysuppressor diysuppressor,
        ModelWeaponPart = M14Clip_Attachment M14Clip_Attachment magazine magazine,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey = muzzle_flash_assault_rifle02,
        NPCSoundBoost = 1.5,
        PiercingBullets = true,
        Projectilecount = 1,
        PushBackMod = 0.3,
        RackSound = M14Rack,
        Ranged = true,
        RecoilDelay = 20,
        Reloadtime = 25,
        RequiresEquippedBothHands = true,
        RunAnim = Run_Weapon2,
        ShellFallSound = M14CartridgeFall,
        SoundGain = 2.0,
        SoundRadius = 170,
        SoundVolume = 30,
        SplatBloodOnNoDeath = true,
        SplatNumber = 3,
        SplatSize = 3,
        StopPower = 2.0,
        SubCategory = Firearm,
        SwingAmountBeforeImpact = 0.0,
        SwingAnim = Rifle,
        SwingSound = M14Shoot,
        Swingtime = 0.5,
        ToHitModifier = 1.5,
        TwoHandWeapon = true,
        UnequipSound = M14UnEquip,
        UseEndurance = false,
        WeaponReloadType = boltaction,
        WeaponSprite = M14Rifle,
        Tags = base:hasmetal;base:firearm,
	Tooltip = Tooltip_M14,
    }

	model M14Rifle
	{
		mesh = weapons/firearm/M14Rifle_NoMagazine,	
		texture = weapons/firearm/M14Rifle,
		attachment muzzle
		{
			offset = 0.0000 0.4771 -0.0331,
			rotate = -90.0000 0.0000 -180.0000,
		}
		attachment scope		
		{		
			offset = 0.0000 0.0625 -0.0565,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment scope2		
		{		
			offset = 0.0000 0.0627 -0.0352,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment reddot		
		{		
			offset = 0.0000 0.0288 -0.0345,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment laser		
		{		
			offset = 0.0000 0.2321 -0.0022,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment 308762suppressor		
		{		
			offset = 0.0000 0.0320 -0.0315,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment gunlight		
		{		
			offset = -0.0033 0.2290 -0.0208,	
			rotate = 0.0000 -90.0000 0.0000,
		}
		attachment foregrip1		
		{		
			offset = 0.0000 0.0000 0.0064,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment foregrip2		
		{		
			offset = 0.0000 0.0000 0.0064,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment diysuppressor		
		{		
			offset = 0.0000 0.1056 -0.0344,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment magazine		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment world
		{
			offset = -0.0300 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

    item G3
    {
        DisplayCategory = Weapon,
        ItemType = base:weapon,
        Weight = 4.0,
        Icon = G3,
        AimingPerkCritModifier = 8,
        AimingPerkHitChanceModifier = 12,
        AimingPerkMinAngleModifier = 0.0025,
        AimingPerkRangeModifier = 2.5,
        AimReleaseSound = M14AimRelease,
        Aimingtime = 50,
        AmmoBox = Base.762Box,
        AmmoType = firearms:bullets_762x51,
        AttachmentType = Rifle,
        BreakSound = M14Break,
        BringToBearSound = M14BringToBear,
        ClickSound = M14Jam,
        ClipSize = 20,
        ConditionLowerChanceOneIn = 200,
        ConditionMax = 30,
        CritDmgMultiplier = 6.0,
        CriticalChance = 20.0,
        DoorDamage = 10,
        DropSound = M14Drop,
        EjectAmmoSound = M14EjectAmmo,
        EjectAmmoStartSound = M14EjectAmmoStart,
        EjectAmmoStopSound = M14EjectAmmoStop,
        EquipSound = M14Equip,
	FireMode = Auto,
	FireModePossibilities = Auto/Single,
        CyclicRateMultiplier = 1.2,
        HitChance = 30,
        HitSound = BulletImpact,
        IdleAnim = Idle_Weapon2,
        ImpactSound = null,
        InsertAmmoSound = M14InsertAmmo,
        InsertAmmoStartSound = M14InsertAmmoStart,
        InsertAmmoStopSound = M14InsertAmmoStop,
        IsAimedFirearm = true,
        JamGunChance = 1,
        KnockBackOnNoDeath = true,
        KnockdownMod = 2.0,
        MagazineType = Base.M14Clip,
        MaxAmmo = 20,
        MaxDamage = 2.6,
        MaxHitcount = 2,
        MaxRange = 40.0,
        MinSightRange = 2,
        MaxSightRange = 10.0,
        MetalValue = 45.0,
        MinAngle = 0.975,
        MinDamage = 1.7,
        MinRange = 0.61,
        MinimumSwingtime = 0.5,
        ModelWeaponPart = x2Scope x2Scope scope scope,
        ModelWeaponPart = x4Scope x4Scope scope scope,
        ModelWeaponPart = x4ACOGScope x4ACOGScope scope scope,
        ModelWeaponPart = x8Scope x8Scope scope scope,
        ModelWeaponPart = x8ACOGScope x8ACOGScope scope scope,
        ModelWeaponPart = TritiumSights TritiumSights scope2 scope2,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = SOCOMRedDot SOCOMRedDot reddot reddot,
        ModelWeaponPart = Laser Laser laser laser,
        ModelWeaponPart = 308762Suppressor 308762Suppressor 308762suppressor 308762suppressor,
        ModelWeaponPart = GunLight GunLight gunlight gunlight,
        ModelWeaponPart = Foregrip1 Foregrip1 foregrip1 foregrip1,
        ModelWeaponPart = Foregrip2 Foregrip2 foregrip2 foregrip2,
        ModelWeaponPart = DIYSuppressor DIYSuppressor diysuppressor diysuppressor,
        ModelWeaponPart = M14Clip_Attachment M14Clip_Attachment magazine magazine,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey = muzzle_flash_assault_rifle02,
        NPCSoundBoost = 1.5,
        PiercingBullets = true,
        Projectilecount = 1,
        PushBackMod = 0.3,
        RackSound = M14Rack,
        Ranged = true,
        RecoilDelay = 20,
        Reloadtime = 25,
        RequiresEquippedBothHands = true,
        RunAnim = Run_Weapon2,
        ShellFallSound = M14CartridgeFall,
        SoundGain = 2.0,
        SoundRadius = 170,
        SoundVolume = 30,
        SplatBloodOnNoDeath = true,
        SplatNumber = 3,
        SplatSize = 3,
        StopPower = 2.0,
        SubCategory = Firearm,
        SwingAmountBeforeImpact = 0.0,
        SwingAnim = Rifle,
        SwingSound = M14Shoot,
        Swingtime = 0.5,
        ToHitModifier = 1.5,
        TwoHandWeapon = true,
        UnequipSound = M14UnEquip,
        UseEndurance = false,
        WeaponReloadType = boltaction,
        WeaponSprite = G3,
        Tags = base:hasmetal;base:firearm,
	Tooltip = Tooltip_G3,
    }

	model G3
	{
		mesh = weapons/firearm/G3_NoMagazine,	
		texture = weapons/firearm/G3,
		attachment muzzle
		{
			offset = 0.0000 0.4133 -0.0247,
			rotate = -90.0000 0.0000 -180.0000,
		}
		attachment scope		
		{		
			offset = 0.0000 0.0516 -0.0565,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment scope2		
		{		
			offset = 0.0000 0.0216 -0.0388,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment reddot		
		{		
			offset = 0.0000 0.0332 -0.0388,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment laser		
		{		
			offset = 0.0000 0.2881 -0.0017,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment 308762suppressor		
		{		
			offset = 0.0000 0.0133 -0.0246,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment gunlight		
		{		
			offset = -0.0033 0.2290 -0.0208,	
			rotate = 0.0000 -90.0000 0.0000,
		}
		attachment foregrip1		
		{		
			offset = 0.0000 0.0000 0.0064,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment foregrip2		
		{		
			offset = 0.0000 0.0000 0.0064,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment diysuppressor		
		{		
			offset = 0.0000 0.0446 -0.0254,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment magazine		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment world
		{
			offset = -0.0300 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

    item RemingtonM24
    {
        DisplayCategory = Weapon,
        ItemType = base:weapon,
        Weight = 4.0,
        Icon = RemingtonM24,
        AimingPerkCritModifier = 12,
        AimingPerkHitChanceModifier = 14,
        AimingPerkMinAngleModifier = 0.001,
        AimingPerkRangeModifier = 3.5,
        AimReleaseSound = MSR788AimRelease,
        Aimingtime = 60,
        AmmoBox = Base.762Box,
        AmmoType = firearms:bullets_762x51,
        AttachmentType = Rifle,
        BreakSound = MSR788Break,
        BringToBearSound = MSR788BringToBear,
        ClickSound = MSR788Jam,
        ConditionLowerChanceOneIn = 200,
        ConditionMax = 30,
        CritDmgMultiplier = 10.0,
        CriticalChance = 30.0,
        DoorDamage = 10,
        DropSound = MSR788Drop,
        EjectAmmoSound = MSR788EjectAmmo,
        EjectAmmoStartSound = MSR788EjectAmmoStart,
        EjectAmmoStopSound = MSR788EjectAmmoStop,
        EquipSound = MSR788Equip,
        FireMode = Single,
        HitChance = 40,
        HitSound = BulletImpact,
        IdleAnim = Idle_Weapon2,
        ImpactSound = null,
        InsertAmmoSound = MSR788InsertAmmo,
        InsertAmmoStartSound = MSR788InsertAmmoStart,
        InsertAmmoStopSound = MSR788InsertAmmoStop,
        IsAimedFirearm = true,
        JamGunChance = 1,
        KnockBackOnNoDeath = true,
        KnockdownMod = 2.0,
        MaxAmmo = 5,
        MaxDamage = 2.7,
        MaxHitcount = 2,
        MaxRange = 50.0,
        MinSightRange = 2,
        MaxSightRange = 10.0,
        MetalValue = 45.0,
        MinAngle = 0.989,
        MinDamage = 2.0,
        MinRange = 0.61,
        MinimumSwingtime = 0.5,
        ModelWeaponPart = x2Scope x2Scope scope scope,
        ModelWeaponPart = x4Scope x4Scope scope scope,
        ModelWeaponPart = x4ACOGScope x4ACOGScope scope scope,
        ModelWeaponPart = x8Scope x8Scope scope scope,
        ModelWeaponPart = x8ACOGScope x8ACOGScope scope scope,
        ModelWeaponPart = TritiumSights TritiumSights scope2 scope2,
        ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
        ModelWeaponPart = MMRecoilPad MMRecoilPad mmrecoilpad recoilpad,
        ModelWeaponPart = AmmoStraps AmmoStraps ammostraps ammostraps,
        ModelWeaponPart = 308762Suppressor 308762Suppressor 308762suppressor 308762suppressor,
        ModelWeaponPart = GunLight GunLight gunlight gunlight,
        ModelWeaponPart = Foregrip1 Foregrip1 foregrip1 foregrip1,
        ModelWeaponPart = Foregrip2 Foregrip2 foregrip2 foregrip2,
        ModelWeaponPart = DIYSuppressor DIYSuppressor diysuppressor diysuppressor,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey = muzzle_flash_hunting_rifle,
        NPCSoundBoost = 1.5,
        PiercingBullets = true,
        Projectilecount = 1,
        PushBackMod = 0.3,
        RackAfterShoot = true,
        RackSound = MSR788Rack,
        Ranged = true,
        RecoilDelay = 18,
        Reloadtime = 25,
        RequiresEquippedBothHands = true,
        RunAnim = Run_Weapon2,
        ShellFallSound = MSR788CartridgeFall,
        SoundGain = 2.0,
        SoundRadius = 170,
        SoundVolume = 200,
        SplatBloodOnNoDeath = true,
        SplatNumber = 3,
        SplatSize = 3,
        StopPower = 20.0,
        SubCategory = Firearm,
        SwingAmountBeforeImpact = 0.0,
        SwingAnim = Rifle,
        SwingSound = MSR788Shoot,
        Swingtime = 0.5,
        ToHitModifier = 1.5,
        TwoHandWeapon = true,
        UnequipSound = MSR788UnEquip,
        UseEndurance = false,
        WeaponReloadType = boltactionnomag,
        WeaponSprite = RemingtonM24,
        Tags = base:hasmetal;base:firearm,
	Tooltip = Tooltip_RemingtonM24,
    }

	model RemingtonM24
	{
		mesh = weapons/firearm/RemingtonM24,	
		texture = weapons/firearm/RemingtonM24,
		attachment muzzle
		{
			offset = 0.0000 0.5268 -0.0327,
			rotate = -90.0000 0.0000 -180.0000,
		}
		attachment scope		
		{		
			offset = 0.0000 0.0617 -0.0582,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment scope2		
		{		
			offset = 0.0000 0.0585 -0.0375,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment recoilpad		
		{		
			offset = 0.0000 -0.1584 0.0215,	
			rotate = -5.7771 0.0000 0.0000,
		}
		attachment ammostraps		
		{		
			offset = 0.0171 -0.0665 0.0072,	
			rotate = 169.771 180.0000 0.0000,
		}
		attachment 308762suppressor		
		{		
			offset = 0.0000 0.1349 -0.0323,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment gunlight		
		{		
			offset = 0.0007 0.2290 -0.0257,	
			rotate = 0.0000 -90.0000 0.0000,
		}
		attachment foregrip1		
		{		
			offset = 0.0000 0.0000 0.0064,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment foregrip2		
		{		
			offset = 0.0000 0.0000 0.0064,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment diysuppressor		
		{		
			offset = 0.0000 0.1543 -0.0330,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment world
		{
			offset = -0.0300 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

}